Here is a small collection of snippets using tml. You can find the scripts in the “examples” directory shipped with tml. Feel free to copy and modify them to fit your needs!
Note
For portability reasons, this scripts use tml.constants.TML_DIR to access the default maps. You can of course simply pass any path without needing to use the TML_DIR constant.
Code:
import os
from tml.tml import Teemap
from tml.constants import TML_DIR, TILEINDEX
map_path = os.sep.join([TML_DIR, '/maps/dm1'])
t = Teemap(map_path)
pickups = {
'shotgun': 0,
'grenade': 0,
'rifle': 0,
'ninja': 0,
'health': 0,
'armor': 0,
# 'solid': 0,
# 'air': 0,
# 'death': 0,
# 'nohook': 0,
}
for tile in t.gamelayer.tiles:
for key, value in pickups.iteritems():
if tile.index == TILEINDEX[key]:
pickups[key] += 1
for k, v in pickups.iteritems():
print '{value:3}x {key}'.format(value=v, key=k)
Output:
9x armor
2x shotgun
10x health
0x rifle
1x ninja
2x grenade
Code:
import os
from tml.tml import Teemap
from tml.constants import TML_DIR
map_path = os.sep.join([TML_DIR, '/maps/dm1'])
t = Teemap(map_path)
try:
os.mkdir('images')
except OSError, e:
if e.errno != 17:
raise e
for image in t.images:
image.save(os.sep.join(['images', image.name]))
print 'Extracted {0} images.'.format(len(t.images))
Output: Look into the created “images” directory, you will find all images saved as png.